The name Copperster is derived from the Sylvin language, as Copperster was founded by Pa Hanbury Pattison, who was culturaly Sylvin.
Climate
Copperster has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 12°C (53°F). Copperster receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Copperster covers an area of nearly 278 km2 (111 mi2), and an average elevation of 1386 m (4547 ft) above sea level.
Overview
Copperster was founded durring the early 14th century in winter of the year 1337, by Pa Hanbury Pattison. The establishment of Copperster was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Pa Hanbury Pattison struck deals with nearby nations and communities to establish Copperster as a prison colony.
Copperster was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Copperster is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Copperster is is constructed arround a series of restrictive flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Copperster's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Copperster's unusual though effective defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Something in your gut tells you that you may be unwelcome in Copperster. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Copperster possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Copperster has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Copperster has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Copperster. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Copperster's parks.
Copperster has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Copperster.
Copperster has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Copperster has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Copperster has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Copperster has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Copperster has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Copperster has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Copperster has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Copperster's public wards, blessings, and other arcane systems.
Copperster has an Administrative Academy which trains individuals in the administrative arts.
Copperster possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Copperster's grid is powered by an arcane means.
Copperster's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Copperster has a first rate hospital which caters to anyone in need of long term medical care.
Copperster has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Copperster has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Copperster's natural decorations nor waterways.
Copperster has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Copperster has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Copperster has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Copperster is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.
Copperster's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Copperster rainbows form quite often above the Large City.
The Ice Elemental, Small near Copperster are known to be more aggressive than normal.
Copperster's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Abjuration energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 129
Farmers: 181
Farm Laborer: 385
Hunters: 198
Milk Maids: 159
Ranchers: 84
Ranch Hands: 170
Shepherds: 176
Farmland: 265145 m2
Cattle and Similar Creatures: 16367
Poultry: 196404
Swine: 13093
Sheep: 654
Goats: 130
Horses, Mounts, and Beasts of Burden: 6546
Craftsmen
Arms and Toolmakers: 133
Blacksmiths: 139
Bookbinders: 86
Buckle-makers: 85
Cabinetmakers: 145
Candlemakers: 218
Carpenters: 214
Clothmakers: 211
Coach and Harness Makers: 69
Coopers: 176
Copper, Brass, Tin, Zinc, and Lead Workers: 91
Copyists: 64
Cutlers: 56
Fabricworkers: 145
Farrier: 523
Furriers: 42
Glassworkers: 261
Gunsmiths: 143
Harness-Makers: 62
Hatters: 132
Hosiery Workers: 46
Jewelers: 73
Leatherwrights: 176
Locksmiths: 65
Matchstick makers: 100
Musical Instrument Makers: 93
Painters, Structures and Fixtures: 83
Paper Workers: 102
Plasterers: 92
Pursemakers: 116
Roofers: 68
Ropemakers: 66
Rugmakers: 61
Saddlers: 121
Scabbardmakers: 140
Scalemakers: 68
Scientific, Surgical, and Optical Instrument Makers: 43
Sculptors, Structures and Fixtures: 64
Shoemakers: 60
Soap and Tallow Workers: 229
Tailors: 353
Tanners: 81
Upholsterers: 93
Watchmakers: 93
Weavers: 192
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 88
Booksellers: 110
Butchers: 159
Chandlers: 167
Chicken Butchers: 195
Entrepreneurs: 68
Fine Clothiers: 167
Fishmongers: 167
Florists: 39
Potion Sellers: 109
Resellers: 272
Spice Merchants: 83
Wine-sellers: 139
Wheelwright: 109
Woodsellers: 62
Service workers
Bakers: 327
Barbers: 290
Coachmen: 93
Cooks: 261
Doctors: 143
Gamekeepers: 96
Grooms: 57
Hairdressers: 225
Healers: 174
Housekeepers: 172
Housemaids: 272
House Stewards: 198
Inns: 61
Laundry maids: 123
Maidservants: 233
Nursery Maids: 114
Pastrycooks: 233
Restaurateur: 261
Tavern Keepers: 261
Specialized Laborer
Ashworkers: 89
Bleachers: 58
Chemical Workers: 36
Coal Heavers: 133
In-Town Couriers: 148
Long Haul Couriers: 152
Dockyard Workers: 133
Gas Workers: 31
Hay Merchants: 55
Leech Collectors: 195
Millers: 152
Miners: 163
Oilmen and Polishers: 107
Postmen: 139
Pure Finder: 82
Skinners: 187
Sugar Refiners: 38
Tosher: 102
Warehousemen: 218
Watercarriers: 132
Watermen, Bargemen, etc.: 225
Skilled Laborers
Accountants: 83
Alchemist: 92
Clerk: 128
Dentists: 66
Educators: 174
Engineers: 93
Gardeners: 64
Mages: 48
Plumbers: 69
Pharmacist: 77
Professors: 28
Scientists: 49
Wizards: 28
Civil Servants
Adventurers: 64
Bankers: 91
Civil Clerks: 142
Civic Iudex: 75
Consultants: 42
Exorcist: 159
Fixers: 77
Kami Clerk: 134
Landlords: 137
Lawyers: 76
Legend Keepers: 109
Militia Officers: 503
Monks, Monastic: 198
Monks, Civic: 218
Historian, Oral: 163
Historian, Textual: 77
Policemen, Sheriffs, etc.: 155
Priests: 261
Rangers: 92
Rat Catchers: 101
Scholars: 100
Spiritualist: 119
Slayers: 36
Storytellers: 214
Military Officers: 225
Cottage Industries
Brewers: 204
Comfort Services: 225
Enchanters: 75
Herbalists: 75
Jaminators: 225
Needleworkers: 251
Potters: 100
Preserve Makers: 218
Quilters: 94
Seamsters: 409
Spinners: 211
Tinker: 73
Weaver: 167
Artists
Actors: 70
Architects: 26
Bards: 100
Costumers: 39
Dancers: 75
Drafters: 42
Engravers: 52
Fine Furniture Carpenters: 32
Glaziers: 69
Inlayers: 62
Musicians: 192
Painters, Art: 33
Playwrights: 69
Sculptors, Art: 55
Wood Carvers: 225
Writers: 251
Produce Industries
Butter Churners: 225
Canners: 181
Cheesmakers: 198
Ice Merchants: 29
Millers: 136
Picklers: 112
Smokers: 80
Stockmakers: 72
Tobacconists: 103
Tallowmakers: 152
24843 of Copperster's population work within a Foundational Occupation.
1353 work in Agriculture
5724 work as Craftsmen
2023 work as Merchants
3594 work as Service Workers
2575 work as General Laborers
999 work as Skilled Laborers
3568 work as Civil Servants
2327 work in Cottage Industries
1392 work as Artists
1288 work in Produce Industries
39316 of Copperster's population do not work in a formal occupation, but do contribute to the local economy. 1309 (2%) are noncontributers.
Points of Interest
The center of Copperster's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Copperster, causing great chunks of ice to fall from the sky. Copperster lost 270 people, 202 livestock, and 62 buildings in the disaster.. The ice rain is generally remembered as the Dread Rain.